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Samples & Examples
Here you can find some interesting short samples and examples of Alan code. They might mostly serve as ideas and food for thought as they are not necessarily complete examples. Please
send
ideas for further samples.
Sample
Description
Author
Conversation
source
&
transcript
Verbs refering to actors and objects
source
&
transcript
Driving around in a car
source
&
transcript
Dark places and light sources
source
&
transcript
Clocks and elapsing time
source
&
transcript
Saviour
A more complete example of a simple game.
source
Menus
Innovative use of the Alan language to implement three different versions of text menus within a game.
source
&
transcript
Stephen Griffiths
Score notification
Shows how to notify the player of changes in the score.
source
&
transcript
Stephen Griffiths
Dial
Shows how to use numeric attributes.
source
&
transcript
Cloak of Darkness
See Roger Firth's
page with comparisons
between different systems by implementing the same game.
source
Stephen Griffiths
"The trick to interactive fiction, really, is making the lack of interaction feel natural."
Neil deMause in rec.arts.int-fiction 1997